Sometimes a bit more than common sense will have to be used - there is one instance where one a placement is used as a narrative mechanic, which I definitely appreciated and could have used more of. These minimal gameplay ‘requests’ make sense and the game will signal when a player gets one wrong - a misplaced frying pan will be outlined in red until one figures out that it goes in the kitchen, for instance. The only ‘challenge’ is sometimes having to put some things in a precise location, which must be discovered through trial and error. There is no time limit, nor there are there any ‘Game Over’ conditions. The player will see socks, towels, toiletries, books, and more. The point of play is to go through cardboard boxes full of everyday items via a cursor-like interface, unpack them, and place them around a room, apartment or house. In Unpacking, the experience is chill and relaxed. If this is indeed the case, then I am the divorce master and Unpacking is my game.
Trying to decide what to leave behind, what to keep, what to pack, how and when… it’s a lot! In fact, studies reveal that moving house is as stressful as going through a divorce.
There are very few things as stressful as moving. WTF I can’t believe some people didn’t recognize the GameCube! LOW The puzzle mechanics are barely used at all. HIGH Arranging the bathroom - so satisfying!